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The combined use of Virtual Reality and EEG to study language processing in naturalistic environments

机译:结合使用虚拟现实和脑电图来研究自然环境中的语言处理

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摘要

When we comprehend language, we often do this in rich settings in which we can use many cues to understand what someone is saying. However, it has traditionally been difficult to design experiments with rich three-dimensional contexts that resemble our everyday environments, while maintaining control over the linguistic and non-linguistic information that is available. Here we test the validity of combining electroencephalography (EEG) and Virtual Reality (VR) to overcome this problem. We recorded electrophysiological brain activity during language processing in a well-controlled three-dimensional virtual audiovisual environment. Participants were immersed in a virtual restaurant, while wearing EEG equipment. In the restaurant participants encountered virtual restaurant guests. Each guest was seated at a separate table with an object on it (e.g. a plate with salmon). The restaurant guest would then produce a sentence (e.g. “I just ordered this salmon.”). The noun in the spoken sentence could either match (“salmon”) or mismatch (“pasta”) with the object on the table, creating a situation in which the auditory information was either appropriate or inappropriate in the visual context. We observed a reliable N400 effect as a consequence of the mismatch. This finding validates the combined use of VR and EEG as a tool to study the neurophysiological mechanisms of everyday language comprehension in rich, ecologically valid settings.
机译:理解语言时,我们通常会在丰富的环境中进行操作,在这种环境中,我们可以使用许多提示来理解某人在说什么。但是,传统上很难设计出类似于我们日常环境的丰富三维环境的实验,同时又要控制可用的语言和非语言信息。在这里,我们测试了结合脑电图(EEG)和虚拟现实(VR)来克服此问题的有效性。我们在一个受控的三维虚拟视听环境中,在语言处理过程中记录了电生理大脑活动。参与者穿着EEG设备时沉浸在虚拟餐厅中。在餐厅,参与者遇到了虚拟餐厅的客人。每个来宾都坐在一张桌子上,上面放着一个物体(例如盛有鲑鱼的盘子)。然后,餐厅的客人会说出一句话(例如“我刚点了这条鲑鱼。”)。口语中的名词可能与桌子上的物体匹配(“鲑鱼”)或不匹配(“ pasta”),从而造成听觉信息在视觉环境中合适或不合适的情况。由于不匹配,我们观察到了可靠的N400效应。这一发现验证了VR和EEG结合使用作为研究在丰富,生态有效的环境中日常语言理解的神经生理机制的工具。

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